Skip to content
Nectar Nectar Notes

Conversations

Give your Nectar roleplay a scene worth continuing

A fantasy supplies a situation and a place for you within it. Understand the people present and the problem at hand before writing the next event.

Choose a fantasy scenario
Nectar fantasy scenarios with fictional character artwork

Read the setup before you begin

Groups Only limits the selection to multi-companion scenes. A group supports up to ten companions; introduce their roles clearly rather than assuming every name in a large cast is immediately obvious.

  1. Choose Fantasies in the collection controls.
  2. Use tags or style to narrow the selection and read the scenario's introduction.
  3. Reply with a decision or action that belongs in that setting.

Direct a response when a scene gets busy

Choose speaker lets you name the companion whose answer you want next. Auto leaves speaker selection to the conversation. Refer to people by name when a question is not meant for the whole group.

Once another companion is added to a one-to-one conversation, that conversation becomes a group permanently. Removing a cast member does not convert it back.

Stop the opening before deciding the reader's move

Specify where the scene happens and what has just interrupted the ordinary routine. Give characters different interests in the same problem, then leave room for the reader to act.

Two adult musicians discover a second booking for a closed concert hall. One wants to call the organiser; the other recognises the signature on the form. Either choice gives you a natural first exchange.

Questions and answers

Fantasies & group scenes: your questions

What does a fantasy add to a companion conversation?

It defines a scenario and a role for you, not only the fictional person you are meeting. Some fantasies feature a group, while others focus on a single companion.

Can I decide which group member responds next?

Select that companion through Choose speaker. Use Auto when you would rather let the conversation pick among the cast; characters can respond to one another as well as to you.

Can I write an out-of-character roleplay instruction?

A short OOC direction can clarify staging or who is present. Keep it distinct from dialogue and do not use it to overwrite another character's decisions or evade content restrictions.

Will removing the second companion restore a one-to-one chat?

No. Adding a companion makes the conversation a group, and that type change remains even if you later remove the addition. Start a separate conversation for a one-to-one scene.